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Server Features

Discover the new Ragnarok Project season, its progression, systems, balance changes and everything waiting for you on the battlefield.

Overview & Main Rates

Ragnarok Project returns with a refined High Five experience, focused on balanced progression, competitive PvP and long-term gameplay. The server combines classic mechanics with modern systems to deliver a more engaging and active environment.

Server Overview
  • High Five Chronicle with modern improvements.
  • Stage-based progression system controlling content and rewards.
  • Balanced PvP and PvE environment designed for both solo and group players.
  • Content unlocks gradually to maintain long-term server activity.
  • Built for competitive gameplay, not pay-to-win shortcuts.
Main Rates
  • Experience (EXP): x30
  • Skill Points (SP): x25
  • Adena: x10
  • Drop Chance: x10
  • Spoil Chance: x10
  • Quest Rate: x4
Key Features
  • Auto Farm system with smart targeting.
  • Daily bosses and world boss systems.
  • Reworked Olympiad with anti-feed protection.
  • Automatic events and tournament systems.
  • Stage-based farming zones and progression.
  • Modern economy with Adena-focused balance.
Server Philosophy
  • Focus on competitive PvP and fair progression.
  • Minimize pay-to-win elements and unhealthy shortcuts.
  • Ensure long-term server lifespan through staged content.
  • Keep gameplay active, rewarding and community-driven.

Stages & Progression

The server progresses through weekly stages, unlocking new farming zones, instances, equipment upgrades, shop updates and long-term systems. This keeps the season competitive, active and easier to follow from start to end.

Progression Overview
  • Every Friday a new server stage begins.
  • Each stage unlocks stronger equipment, additional farming options and improved rewards.
  • Shops are updated over time to match the current state of the server.
  • Epic bosses, daily bosses and world bosses scale with stage progression.
  • Economy, enchanting and reward systems are adjusted gradually to support long-term server life.
Stage 1 — Vesper
  • Available farm zones: Seed of Annihilation, Abandoned Camp, Monastery of Silence and Antharas Lair.
  • Blocked locations: Antharas Lair Bridge and Kariks.
  • Available instances: Zaken, Freya Normal and adjusted Kamaloka.
  • Initial equipment progression starts around Vesper tier.
Stage 2 — Vesper Noble & Masterwork
  • Unlocked farm locations: Antharas Lair Bridge and expanded Prime Time activity.
  • Blocked location: Antharas Lair Kariks.
  • Zaken gains Noble Stone-related progression.
  • Freya Normal continues with Vesper-tier progression rewards.
  • Prices in enchant shop are indexed to the current server economy.
  • New belt upgrade options and Neolithic S84 are added to progression shops.
  • Grand Olympiad schedule and rewards become part of active progression.
  • Daily bosses receive updated guaranteed rewards and improved drop pools.
Stage 3 — Vorpal
  • Unlocked locations: Antharas Lair Kariks and Hardin Temple solo zone.
  • All regular retail spots become available through stage progression and Prime Time.
  • Zaken can now help upgrade Soul Crystal up to level 17.
  • Freya Normal rewards move into Vorpal progression.
  • Frintezza becomes available at this stage.
  • More items are added to Glory Coin, Special, Fortress and Olympiad shops.
  • Hero weapons are adjusted to equal roughly +10 Vesper weapons.
  • Epic boss rewards are increased based on current server state.
  • Product of the Day and Silver farming limits are updated.
Stage 4 — Elegia
  • All retail farm spots are available under current Prime Time structure.
  • Zaken remains active in progression.
  • Freya Normal and Frintezza continue progression support.
  • Hard Freya becomes available and introduces Elegia progression.
  • Elegia is added to Olympiad and Emerald shop paths, with later ALT+B access under stage requirements.
  • Event shop, Glory Coin shop and upgrade exchanges are improved.
  • Hero weapons are adjusted to equal roughly +10 Vorpal weapons.
  • Epic rewards continue scaling upward.
  • Enchant chances up to +10 are increased.
Stage 5 — Brooches & Hearts #1
  • Hardin Temple becomes an important progression zone for Heart of Monsters.
  • Top weapons and stronger rare item progression are added to late-stage shops.
  • Heart of Monsters opens a special shop for precious stones and accessory enchant scrolls.
  • Precious Stones are introduced with a max enchant level of 3.
  • Precious Stones cannot be traded.
  • Hero weapons are adjusted to equal roughly +10 Elegia weapons.
  • Epic rewards continue to increase with server state.
  • Attendance rewards and Silver farm limits are updated again.
  • Enchant chances up to +12 are increased.
  • Daily bosses gain improved drops, more strength and Soul Crystal progression up to level 18.
Stage 6 — Dolls #1
  • Dolls are added to the Hearts shop.
  • Event, Olympiad, Enchant and Glory Coin shops receive new updates.
  • Hero weapons are adjusted to equal roughly +16 Elegia weapons.
  • Dolls can be enchanted up to level 3 at this stage.
  • Dolls do not work inside Olympiad.
  • Dolls can be traded.
  • Epic rewards continue scaling.
  • Product of the Day is updated to current server progression.
  • Enchant chances up to +14 are increased.
  • World bosses become stronger and reward better drops with higher Soul Crystal potential.
Stage 7 — High Talismans
  • High Talismans are added to Hearts shop progression.
  • Additional enchant exchange options are added to the upgrade shop.
  • Epic boss rewards continue scaling with server state.
  • Product of the Day is updated again and Silver farm limits are increased.
  • Precious Stones remain capped at level 3 and non-tradeable during this phase.
Stage 8 — Improved Epic Jewelry
  • Shining Essence is introduced for improved epic jewelry progression.
  • Shining Essence is added to Event, Olympiad, Glory Coin and Emerald shops.
  • Epic boss rewards continue scaling upward.
  • Product of the Day adapts to current server progression.
  • Enchant chances up to +14 are increased.
  • World boss drops and strength continue increasing with late-stage progression.
Stage 9 — Brooches & Hearts #2
  • Precious Stones max enchant level is increased from 3 to 5.
Stage 10 — Dolls #2
  • Dolls max enchant level is increased from 3 to 5.
  • Dolls still do not function inside Olympiad.
  • Dolls remain tradeable.

Quality of Life & Commands

This season includes a large number of comfort improvements designed to reduce frustration, modernize gameplay flow and make everyday actions smoother without changing the core High Five feeling.

Quality of Life Overview
  • New systems were added to reduce repetitive actions and improve day-to-day gameplay.
  • Visual clarity, smoother controls and easier access to features are a major focus this season.
  • Several comfort changes were made with both solo players and organized groups in mind.
  • The result is a more modern and less frustrating server experience.
Gameplay Comfort Changes
Auto Accept from Same HWID
  • You no longer need to confirm party requests or trades between your own characters on the same HWID. Show
New Commands
  • Commands such as .buff and .buffpet allow faster rebuffing without needing to return manually. Show
Coupon System
  • A special system that allows players to exchange or claim selected rewards through coupon-based progression. Show
Auto Combine Talismans
  • Talismans of the same kind combine automatically when obtained, removing extra manual work. Show
Deleting Item Sells It
  • Destroying an item now sells it for Adena instead, with item recovery available for a limited time if removed by mistake.
Boss Movies & Starter Improvements
  • Instance and epic boss movies were removed for smoother gameplay flow.
  • Important starter quests were added to new characters to improve early progression.
Visual & Interface Improvements
Emojis
  • Players can express themselves more freely through the new emoji system. Show
Comfortable Overhead Effects
  • Unique overhead icons improve battlefield readability and make important actions easier to spot. Show
New Healing Animations
  • Healing animations were reworked to look better without interrupting gameplay readability. Show
Queen Ant Nest Update
  • The old one-path Queen Ant nest was redesigned with multiple paths for better strategy and movement. Show
Combat & System Improvements
Smart Macro & Equipping
  • The macro system was improved so it feels smoother and can no longer be interrupted by skill casting. Show
PvP Gear Update
  • PvP gear can now be enchanted and elemented, expanding late-game build progression.
Toggle Skills After Death
  • Toggle skills such as Arcane Power stay active after death instead of turning off automatically.
Nobles Skills on Transformations
  • Noblesse skills were added to key transformations such as Divine Knight, Demon Prince and others. Show
PvP Visibility & Social Systems
  • Name color changes automatically based on PvP and PK progression.
  • Kill spree announcements are sent globally when players chain multiple kills.
  • The promocode system allows the staff to grant extra rewards through events, campaigns and special actions.
Command List
  • .cfg — Main settings of your selected character.
  • .vote — Claim vote rewards.
  • .stats — Show your character’s current stats.
  • .party — Find players to join a party.
  • .repair (character name) — Repair a character on the same account.
  • .buyNoble — Buy Noblesse status if requirements are met.
  • .promocode — Activate promocodes.
  • .buff (scheme name) — Apply a saved buff scheme to your character.
  • .buffpet (scheme name) — Apply a saved buff scheme to your pet.
  • /calc — Open calculator.
  • /targetnextlong — Target far targets based on your configured settings.

Olympiad

The Olympiad has been reworked to feel cleaner, more competitive and better suited for long-term progression. From structure and anti-feed protection to rewards and hero weapon scaling, this season gives Olympiad players a much stronger experience.

Olympiad Overview
  • The Olympiad follows a weekly cycle.
  • Matches are held daily during the configured server-time period.
  • Enchant limit inside Olympiad is set to +6 / +6 / +6.
  • 3v3 and class-based games are disabled.
  • The system is built around fairer matches, cleaner arenas and stronger long-term class competition.
Rules & Match Settings
  • The first Olympiad matches start on the 5th day of the server.
  • The first hero cycle follows the first active Olympiad week.
  • The maximum available battles per character is 80.
  • Skill reuse timer display is disabled inside Olympiad.
  • The Olympiad Helper skill was added to make weapon-trigger usage easier for fighters.
Anti-Feed & Fair Play
  • After a match ends, players no longer see the opponent’s PTS information.
  • The /olympiadstat command shows only your own character statistics.
  • These changes reduce feeding, scouting and unnecessary information abuse.
Arena & Visual Improvements
  • Olympiad stadiums were modernized for better movement and cleaner fights.
  • Doors in all arenas were removed so players can target earlier during preparation.
  • The fountain arena rotunda was improved because the old upper structure interfered with camera movement.
  • Statues, debris and awkward arena objects that caused players to get stuck were removed.
  • Talisman-related animations were polished so players no longer need external visual patches.
Rewards
  • The Olympiad shop has been fully reworked and is updated as the server progresses.
  • Win reward: 1000 Olympiad Tokens.
  • Loss reward: 250 Olympiad Tokens.
  • 1 to 99 cycle points: additional 5000 Tokens.
  • 100 to 299 cycle points: additional 10000 Tokens.
  • 300+ cycle points: additional 15000 Tokens.
  • Hero reward: additional 50000 Tokens.
  • 2nd place reward: additional 10000 Tokens.
  • 3rd place reward: additional 5000 Tokens.
Hero Weapons
  • Hero weapons were buffed and scale with server stages.
  • They start around the power of +10 Vesper weapons.
  • In later stages they scale up to around +16 Elegia weapon power.
  • Special abilities POWER and CHANCES on hero weapons were buffed as well.
  • Infinity Rod no longer increases maximum MP, making it more comfortable for healers to use.
Hero Skill Changes
  • Heroic Valor is now a party buff and grants +1500 P. Def and +1500 M. Def for 30 seconds.

Clan, Fortress & Siege

Clan gameplay is at the core of Ragnarok Project. From fortress control to large-scale sieges, the system is designed to reward coordination, activity and long-term dominance.

Clan System
  • Clans start at level 5 for faster early progression.
  • Clan reputation is required to progress from level 5 to level 11.
  • Academy system rewards clans with reputation for each completed character.
  • Clan growth is tied to PvP, fortress participation and siege activity.
  • Designed to reward active clans rather than passive progression.
Fortress System
Registration & Access
  • Fortress registration is available between 12:00 and 24:00 server time.
  • Multiple fortresses are available daily (Valley, Bayou, Tanor, Western).
Rewards & Farming
  • Boosted Knight Epaulet drops inside fortress zones.
  • Additional rewards include Ragnarok Gold and Silver.
  • Players receive rewards for staying active inside the fortress zone.
  • Epaulets can be farmed without registration.
Clan Benefits
  • Winning clans receive clan reputation rewards.
  • Fortress shop has been enhanced with improved enchant scrolls.
  • Encourages daily clan activity and small-scale PvP.
Castle Siege
  • Castle sieges take place every 2 weeks.
  • Players can register for multiple castles (Giran, Dion, Gludio).
  • Players gain Fame while participating inside siege zones.
  • Large-scale PvP battles define clan dominance.
Territory War
  • Territory wars follow the siege cycle schedule.
  • Players earn Fame for participation in war zones.
  • Encourages mass PvP and alliance-level gameplay.
  • Adds another layer of strategic clan competition.

Economy & Premium Services

This season places a much stronger focus on Adena as the main economy driver, while premium services remain supportive rather than replacing gameplay progression. The goal is to keep the economy healthier, more active and more stable over time.

Economy Overview
  • Adena is the main currency of the server economy.
  • The server is designed around active farming, crafting and PvP-driven progression.
  • The economy is built to reduce unhealthy inflation and over-farming.
  • Long-term stability is one of the main goals of the season.
  • The system rewards active players while keeping market value more meaningful.
Main Economy Changes
  • Enchanting now consumes an Adena fee that scales with enchant level.
  • Augmenting items costs more to better match server rates.
  • Skill enchanting costs were increased to keep Adena valuable.
  • Unsealing items now requires a higher Adena investment.
  • Luxury consumables and selected shop goods cost more than before.
  • More items now include an Adena requirement in addition to other materials or currencies.
Premium Account
  • 1 Day — 35 Ragnarok Gold
  • 7 Days — 199 Ragnarok Gold
  • 30 Days — 750 Ragnarok Gold
Premium Utility Services
Premium Buff
  • 3 Days — 24 Ragnarok Gold
  • 7 Days — 49 Ragnarok Gold
  • 30 Days — 199 Ragnarok Gold
Premium Teleport
  • 7 Days — 49 Ragnarok Gold
  • 14 Days — 99 Ragnarok Gold
  • 21 Days — 149 Ragnarok Gold
Spoil Agathions
  • Agathion Helper - Spoil 1 Day — 99 Ragnarok Gold
  • Agathion Helper - Spoil 7 Days — 199 Ragnarok Gold
  • Agathion Helper - Spoil 21 Days — 299 Ragnarok Gold
Other Premium Services
  • Name Change — 199 Ragnarok Gold
  • Clan Name Change — 199 Ragnarok Gold
  • Nobles Status — 199 Ragnarok Gold
  • Name & Title Color — 199 Ragnarok Gold
  • Penalty Reduction — 249 Ragnarok Gold
  • Change Base Class — 249 Ragnarok Gold
  • Exclusive Skins — price depends on the skin
  • PvE Boosts — 199 to 799 Ragnarok Gold
  • Enchant Rate Services — 45 to 199 Ragnarok Gold
  • Lost Item History — 199 Ragnarok Gold
Product of the Day & Special Offers
  • Product of the Day returns as a rotating special offer system.
  • It can include rare items, seasonal offers and strong discounts.
  • Available offers change as the server progresses through its stages.

Farm System & Prime Time

The farming system is designed around stage progression, efficiency tools and active play. Combined with Prime Time mechanics, it creates key hours of high activity and competitive farming.

Farm System Overview
  • Farming zones evolve with the server stage system.
  • Each stage unlocks new zones for solo and group farming.
  • Drop rewards scale with progression to keep farming relevant.
  • Both solo players and parties have dedicated farming areas.
  • The system balances efficiency with competition between players.
Auto Farm System
  • Auto farm is available to improve farming comfort and consistency.
  • Smart targeting prevents getting stuck and switches targets when needed.
  • The system is optimized to reduce idle issues and inefficiencies.
  • Designed to support long sessions without replacing active gameplay.
Farming Boost Systems
  • Ragnarok Blessing rune increases farming rates by 20%.
  • Spoil Agathion helps players farm more efficiently.
  • Additional bonuses are available through events and reward systems.
  • These systems improve efficiency without breaking progression balance.
Prime Time System
  • Prime Time creates specific hours of increased activity on the server.
  • During Prime Time, farming rewards and drops are increased.
  • Encourages players to gather, farm and fight at the same time.
  • Often overlaps with key PvP and boss activities.
  • Designed to create peak activity windows every day.
Top Spot & PvP Zones
  • Top farming zones are highly contested and encourage PvP.
  • Players compete for control over the best farming areas.
  • Clans can dominate zones and secure advantages.
  • These zones create constant conflict and active gameplay.

Enchant, Olf Shirt & Brooches

The enchant system has been rebalanced to feel rewarding while keeping progression under control. Additional systems like Olf Shirt and Brooches expand character power through long-term upgrades.

Enchant System
  • Safe enchant for weapons and armors is set to +3.
  • Maximum enchant values depend on the stage and item type.
  • Over-enchanting carries risk, keeping the system balanced between reward and loss.
  • Enchanting remains one of the main progression paths for both PvE and PvP.
  • Blessed and normal scrolls are available through gameplay systems and rewards.
Element System
  • Element Stones have a balanced success rate.
  • Element Crystals are harder to obtain and apply.
  • Element attributes provide an additional layer of character power progression.
  • Materials are obtained through farming, events and boss content.
Olf Shirt System
  • Olf Shirts provide additional stats and utility bonuses.
  • They can be enchanted for stronger effects.
  • Enchanting follows a risk-based system similar to gear.
  • Olf upgrade materials are available through multiple gameplay systems.
Brooch System
  • Brooches allow players to equip jewels that grant powerful bonuses.
  • Jewels provide offensive, defensive and utility effects.
  • Upgrading brooches requires special materials and progression.
  • Materials are obtained through bosses, events and farming systems.
Jewels & Augmentation
  • Special jewels and runes provide additional boosts to farming and PvP performance.
  • Augmentation allows further customization of weapons and gear.
  • These systems expand build diversity and long-term progression.

Events & Daily Activity

The season is built around constant activity throughout the day, with automatic events, tournaments, daily bosses, online rewards and special systems that keep players engaged in both PvP and PvE.

Activity Overview
  • Automatic events run throughout the day to keep activity constant.
  • The project supports both solo and mass activity through events, bosses and tournaments.
  • Daily bosses and world activity systems are part of the regular gameplay cycle.
  • Online rewards, attendance rewards and promocodes add extra daily reasons to play.
  • This season focuses on making the server feel alive at every stage of the day.
Automatic Events
Team vs Team
  • A team-based PvP event where players fight the opposing side and score through kills.
Last Hero
  • A free-for-all survival event where the last player alive wins.
Capture the Flag
  • A team objective event where players try to steal the enemy flag and defend their own.
Korean Style
  • A structured event focused on fair 1v1 style fights between the two teams.
Protect the King
  • A team event where one player acts as the King and the team must protect or eliminate that target.
Death Match
  • A free-for-all event where the goal is to score as many kills as possible before time runs out.
Tournament System
  • Tournament period 1: 11:00 to 12:00 server time.
  • Tournament period 2: 18:00 to 19:00 server time.
  • Tournament period 3: 00:00 to 01:00 server time.
  • Winners receive stronger rewards such as Fame, Element Crystals, Blessed Scrolls, Mastery items and other high-value rewards.
  • Losers still receive useful rewards such as Fame, Element Stones, Enchant Scrolls, Giant Codex items and normal-value rewards.
Daily Bosses & World Activity
  • Daily bosses are one of the main recurring activity systems of the season.
  • World bosses create open conflict and reward progression-based loot.
  • Damaging certain world objectives can flag players and encourage open PvP around content.
  • Boss rewards scale with server stages to keep the content valuable throughout the season.
  • These systems help turn ordinary server hours into active PvP and PvE windows.
Online & Attendance Rewards
Online Rewards
  • 15 minutes — Ragnarok Blessing Pack x1
  • 30 minutes — Lucky Box x1
  • 60 minutes — Ragnarok Blessing Pack x2
  • 120 minutes — Emerald x1
  • 150 minutes — Ragnarok Gold x1
  • 180 minutes — Lucky Box x2
  • 210 minutes — Ragnarok Gold x2
  • 240 minutes — Emerald x2
Attendance Rewards
  • A free daily attendance reward can be claimed after logging in, and the reward pool is updated as the server progresses.
Promocodes & Bonus Systems
  • The promocode system provides extra rewards through special activities, announcements and campaigns.
  • The coupon system adds another way to exchange or claim selected bonuses.
  • These systems give the staff more ways to reward active players during the season.
PvP Visibility & Fun Systems
  • Kill spree announcements are triggered when players chain multiple kills.
  • Name color changes reflect PvP and PK progression automatically.
  • The project continues to support systems that create open conflict and spontaneous PvP.
  • These additions make daily gameplay feel more alive and rewarding even outside major scheduled content.

Bosses & Instances

The server’s boss and instance progression is structured around stage-based unlocks, cleaner reward flow, HWID protection and more meaningful participation in both daily and long-term PvE content.

System Overview
  • Most core instances are protected by HWID-based cooldown entry limits.
  • Several bosses and instances unlock gradually through the server stage system.
  • Boss rewards improve with server progression to keep PvE content relevant for longer.
  • Soul Crystal progression is integrated into multiple bosses and instances.
  • The system is designed to reduce abuse while keeping PvE rewarding and competitive.
Core Instances
Zaken
  • Available from server start.
  • Recommended player count: 4 to 7 players.
  • Soul Crystal: 14→15 100% to all, 15→16 100% to 1 player.
  • 1 entry per HWID during cooldown.
  • Later stages improve Zaken progression and reward value.
Freya
  • Available from server start.
  • Recommended player count: 4 to 7 players.
  • Soul Crystal: 14→15 100% to all, 15→16 100% to 1 player.
  • 1 entry per HWID during cooldown.
  • Freya rewards shift through Vesper, Vorpal and later stage progression.
Tiat
  • Available from server start.
  • Recommended player count: 4 to 7 players.
  • Soul Crystal: 14→15 100% to all, 15→16 100% to 1 player.
  • 1 entry per HWID during cooldown.
Frintezza
  • Unlocked at Stage 3.
  • Recommended player count: 4 to 7 players.
  • Soul Crystal: 14→15 100% to all, 15→16 100% to 1 player.
  • 1 entry per HWID during cooldown.
Hard Freya
  • Unlocked at Stage 4.
  • Recommended player count: 7 to 14 players.
  • Soul Crystal reward: level 18 to full party at 100% chance.
  • 1 entry per HWID during cooldown.
Kamaloka
  • Available from server start.
  • Solo instance.
  • Soul Crystal: 14→15 100% to all, 15→16 100% to 1 player.
  • 1 entry per HWID during cooldown.
Open & Special PvE Content
Twins
  • Available from server start.
  • Recommended player count: 2 players.
  • Soul Crystal: 14→15 50% to 1 player.
  • No HWID restriction.
Chamber of Delusion
  • Available from server start.
  • Recommended player count: 2 players.
  • Soul Crystal: 14→15→16 at 50% to 1 player.
  • No HWID restriction.
Seven Raid Bosses
  • Available from server start.
  • Requires a Large Dragon Bone.
  • Soul Crystal: 14→15→16 at 50% to 1 player.
  • No HWID restriction.
Crystal Cave
  • Disabled in current progression.
Daily Bosses
  • Daily bosses spawn multiple times a day and reward all qualified players in the zone.
  • Frigg — 12:30 server time.
  • Eddga — 17:30 server time.
  • Stormy Knight — 20:30 server time.
  • Gloom Under Night — 23:30 server time.
  • Soul Crystal progression can reach level 18 depending on stage and reward structure.
  • Guaranteed reward examples include Sack of Fame, Emeralds, Event Life Stones and Giant Codex - Mastery.
  • Boss difficulty and rewards increase as the server progresses.
World Bosses
  • World bosses spawn every 12 hours.
  • Rewards include magic boxes and additional drops based on the current server stage.
  • Damaging the boss gives players flag status, encouraging open-world PvP around the objective.
  • Soul Crystal progression can reach level 18 depending on the current stage.
  • Boss strength and reward quality improve over time.
Epic Bosses
  • Queen Ant — every Monday at 20:00 server time.
  • Baium — every Monday at 21:30 server time.
  • Beleth — every Tuesday at 21:30 server time.
  • Core — every Thursday at 20:00 server time.
  • Orfen — every Thursday at 21:30 server time.
  • Valakas and Antharas — bi-weekly on Friday at 21:00 server time.
  • Orfen summon functionality is disabled.
  • Epic reward structure is increased gradually as the server progresses.
  • Participation in epic content remains one of the key progression paths of the season.
Epic Systems & Special Rules
  • The Epic Re-entry System remains active for Baium, Antharas and Valakas.
  • Re-entry windows open at 75%, 50% and 25% boss HP for limited access periods.
  • Epic bosses now have a despawn timer of 2 hours to prevent excessively long fights.
  • Private Epic Jewelry versions can be farmed and later upgraded into real epics.
  • Improved epics and related systems become more important in later progression stages.
Soul Crystal Progression
  • Soul Crystal progression is spread across instances, daily bosses, world bosses and special raid content.
  • Core instances support the early and mid-stage Soul Crystal path.
  • Daily and world bosses push the crystal path further as stage rewards improve.
  • Late-stage progression increases available upgrade ranges and reward density.

Balance & Skill Changes

This season focuses on reviving forgotten playstyles, improving smaller 7-player party setups, and making more classes viable in both PvP and farming. The goal is not to force one stale meta, but to give more classes real value in solo and group gameplay.

Class Balance Overview
  • Fighter classes received extra attention to bring back old-school aggressive gameplay.
  • Song of Vengeance was removed from the buffer to reduce unhealthy reflect interactions.
  • Cancelation was adjusted to work better with the server’s buff return system.
  • Several changes were made with 7-player party gameplay in mind.
  • The goal is to support both organized groups and solo players with more viable class options.
Daggers
Adventurer
  • Shadow Step cooldown reduced to 45 seconds.
  • Switch and Trick cooldown reduced and success chance increased.
  • Bubble cast time reduced.
Wind Rider
  • Shadow Step cooldown reduced to 45 seconds.
  • Switch and Trick cooldown reduced and success chance increased.
  • Bubble cast time reduced.
Ghost Hunter
  • Shadow Step cooldown reduced to 45 seconds.
  • Switch and Trick cooldown reduced and success chance increased.
  • Bubble cast time reduced.
Archers
Sagittarius
  • Flame Hawk now reduces attack speed, cast speed and movement speed by 20%.
  • Hawk Eye no longer reduces P. Def.
Moonlight Sentinel
  • Rapid Fire no longer reduces bow range.
Ghost Sentinel
  • Ghost Piercing now reduces attack speed, cast speed and movement speed by 20%.
  • Dead Eye no longer reduces attack speed.
Trickster
  • Warp now has a static reuse of 10 seconds.
  • Furious Soul duration increased to 5 minutes.
Tank Classes
Hell Knight
  • Dark Panther HP increased by 20%.
  • Symbol cast time reduced.
Warriors / Fighters
Duelist
  • Sonic Burst reuse reduced by 33% and no longer requires energy stones.
  • Sonic Storm reuse reduced by 33% and no longer requires energy stones.
  • Duelist Spirit and War Cry durations increased to 5 minutes.
  • Symbol cast time reduced.
Dreadnought
  • Howl now reduces Magic Attack by 23%.
  • Revival can be used at any HP percentage.
  • Symbol cast time reduced.
Titan
  • Provoke added.
  • Symbol cast time reduced.
Grand Khavatari
  • Force Burst reuse reduced by 33%, AoE range increased and no longer requires energy stones.
  • Force Storm reuse reduced by 33%, AoE range increased and no longer requires energy stones.
  • Symbol cast time reduced.
Fortune Seeker
  • Provoke added.
  • Eye of Hunter added.
  • Eye of Slayer added.
  • Symbol cast time reduced.
Maestro
  • Mechanic Golem HP increased by 20%.
  • Symbol cast time reduced.
Mages
Archmage
  • Witch Claw drains HP from the target with 80 power and does not work in Olympiad.
Soultaker
  • Corpse Burst no longer requires a corpse.
  • All bane skills now have 50% chance.
Mystic Muse
  • Witch Claw drains HP from the target with 80 power and does not work in Olympiad.
  • Frost Wall can now be cast without target and works like Blazing Circle.
Summoners
Arcana Lord
  • All bane skills now have 50% chance.
Elemental Master
  • All bane skills now have 50% chance.
Spectral Master
  • All bane skills now have 50% chance.
Healers
Cardinal
  • Mass Resurrection now works on party members even outside the same clan.
  • All bane skills now have 50% chance.
  • Might of Heaven reworked to 108 power and can be cast on any target outside Olympiad.
  • Purification Field now works on both party and clan members.
Eva's Saint
  • Mass Resurrection added to main skills and works on party members even outside the same clan.
  • Balance Life added to main skills and works on party members even outside the same clan.
  • Lesser Cleanse removes 3 debuffs and does not work in Olympiad.
  • All bane skills now have 50% chance.
  • Might of Heaven reworked to 108 power and can be cast on any target outside Olympiad.
  • Resist Shock efficiency halved.
Shillien Saint
  • Mass Resurrection added to main skills and works on party members even outside the same clan.
  • Balance Life added to main skills and works on party members even outside the same clan.
  • Lesser Cleanse removes 3 debuffs and does not work in Olympiad.
  • Might of Heaven reworked to 108 power and can be cast on any target outside Olympiad.
  • All bane skills now have 50% chance.
  • Blessed Blood is now a party buff.
Support / Buffers
Dominator
  • Debuff durations adjusted to match server settings.
Doomcryer
  • Chain Heal added.
Sword Muse
  • Dual Dagger Mastery added.
  • Songs can now be used with dual daggers.
  • Psycho Symphony chance and power increased, usable with dual daggers.
  • Sword Symphony chance and power increased, usable with dual daggers.
Spectral Dancer
  • Dual Dagger Mastery added.
  • Dances can now be used with dual daggers.
  • Poison Blade Dance chance and power increased, usable with dual daggers.
  • Demonic Blade Dance chance and power increased, usable with dual daggers.
Kamael
Doombringer
  • Pride of Kamael is now self-only.
  • Furious Soul duration increased to 5 minutes.
  • Contagion no longer requires bleeding.
Male Soul Hound
  • Checkmate no longer requires Death Mark.
  • Warp has static 10-second reuse.
  • Pride of Kamael is now self-only.
  • Furious Soul duration increased to 5 minutes.
  • Physical PvP skill damage increased.
Female Soul Hound
  • Checkmate no longer requires Death Mark.
  • Warp has static 10-second reuse.
  • Pride of Kamael is now self-only.
  • Furious Soul duration increased to 5 minutes.
Judicator
  • Pride of Kamael is now self-only.
  • Furious Soul duration increased to 5 minutes.
  • Bow PvP physical damage increased.

Creators, Past Seasons & Roadmap

Ragnarok Project keeps building on the success of its previous seasons while investing more into content creators, future launches and the long-term growth of the community.

Content Creator Program
  • A dedicated reward system is prepared for streamers, video creators and short-form content makers.
  • Streaming the project grants a weekly Streamer Box with guaranteed rewards that improve with creator level.
  • Videos and shorts about the server grant a Media Box with guaranteed rewards that scale with participation.
  • Creators can gain access to a dedicated Discord space where the staff follows activity and progression.
  • Additional rewards may be granted depending on the quality and impact of the content provided.
Creator Levels
  • Level 1: 1 to 5
  • Level 2: 5 to 10
  • Level 3: 15 to 25
  • Level 4: 25 to 50
  • Level 5: 50+
Past Seasons Highlights
  • Previous seasons introduced successful systems like Daily Missions, Product of the Day, Auto Farm and Attendance Rewards.
  • The Epic Re-entry System became one of the project’s signature mechanics for Baium, Antharas and Valakas.
  • Abandoned Camp and other custom farming ideas helped shape the project’s identity.
  • Visual improvements like bubbles, arrow effects and interface polish were part of past season upgrades.
  • The project continues to evolve by carrying over the strongest ideas from earlier seasons into each new launch.
Community & Interface
  • The project focuses on building a lasting competitive community around each season.
  • Interface support continues with the Somik interface option used by the server.
  • Modern visual quality-of-life additions remain part of the project direction.
  • Community growth is supported by creators, PvP activity, seasonal updates and future project expansion.
Project Roadmap
  • Mid Rate Project: current active direction for Spring 2026.
  • High Rate Project: likely planned for Fall 2026.
  • Low Rate Project: in development as a unique server built around true Lineage II nostalgia.
Final Reward
  • Promocode for readers: Ragnarok2026